Eglmakecurrent egl_bad_match
WebOct 27, 2016 · First, I want to thank all the posters and repliers who have helped me get this far. A apologize for the length of the post, but I want to provide as much information as possible. If this is the wrong place for the post, please identify the correct forum. Thanks. I am writing code to run on an embedded device. (i.MX6 via Phytec SOC). The supported … WebFailed to set EGL_SWAP_BEHAVIOR on surface · Issue #17 · princekin-f/EasyFloat · GitHub. Notifications. Fork 371. Star 2.9k. Issues.
Eglmakecurrent egl_bad_match
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WebWritten against wording of EGL 1.4 specification. Overview. These extensions allows an application to make a context current by. passing EGL_NO_SURFACE for the write and read surface in the. call to eglMakeCurrent. The motivation is that applications that only. want to render to client API targets (such as OpenGL framebuffer. WebNotes. The EGL_MATCH_NATIVE_PIXMAP attribute of eglChooseConfig can be used to select a frame buffer configuration matching a specified native pixmap.. Attributes EGL_VG_ALPHA_FORMAT and EGL_VG_COLORSPACE, and the corresponding attribute values, are supported only if the EGL version is 1.2 or greater.. The …
WebDec 28, 2012 · My code works fine on android 2.3, but when I try the code on a 4.0.3 android device or emulator, eglMakeCurrent() fails with EGL_BAD_MATCH. The … WebOct 19, 2024 · So this makes me to use OpenGL ES calls from 2 threads. I am creating separate contexts from both threads and making the context current in their corresponding thread. When eglmakecurrent () is called for the first time from thread 1 it succeeds. When eglmakecurrent () is called again from thread 2 it fails.
WebNov 15, 2008 · This is my first foray into EGL. Here’s my code so far: #include "g_window.hpp… Hello, I’ve been using the PowerVR OpenGL ES 2.0 emulation library on Windows and recently looked into ~portable context creation via SDL… WebMay 1, 2015 · EGL_BAD_SURFACE when swapping EGL buffers in a multithreaded context #418. Closed elinorbgr opened this issue May 1, 2015 · 5 comments ... After some debugging, it seems that eglGetCurrentContext returns null even when called right after calling eglMakeCurrent with a non-null context.
WebApr 18, 2024 · 00:00:00.105 [wlr] [EGL] command: eglGetPlatformDisplay, error: EGL_BAD_PARAMETER (0x300c), message: "EGL_BAD_PARAMETER error: In internal function: Additional INFO may be available ... [EGL] command: eglMakeCurrent, error: EGL_BAD_DISPLAY (0x3008), message: "Invalid display (nil)" 00:00:00.112 [wlr] …
WebeglMakeCurrentto attach an EGL rendering context to the surface. Use eglQuerySurfaceto retrieve the dimensions of the allocated pixel buffer surface or the ID of config. Use … doctors note for social security disabilityWebDec 26, 2012 · eglMakeCurrent () failing with EGL_BAD_MATCH. I am developing for Android using opengl/egl. My app requires a second context for loading textures from a … doctors note for short term disabilityWebJun 30, 2015 · I'm about 80% sure the problem originates in the PixelBuffer class. The eglMakeCurrent errors seem to come from there, there is very little error checking, and the comments suggest best guess attempts at a … doctors note for the fluWebEGL_BAD_MATCH is generated if config does not support rendering to pixel buffers (the EGL_SURFACE_TYPE attribute does not contain EGL_PBUFFER_BIT). EGL_BAD_MATCH is generated if the EGL_TEXTURE_FORMAT attribute is not EGL_NO_TEXTURE, and EGL_WIDTH and/or EGL_HEIGHT specify an invalid size … extra high stair gateWebJun 7, 2024 · HyunMok_Moon. I make a android project build in Unity 2024.3. Log is this. E/Unity: [EGL] Failed to create window surface: EGL_BAD_ALLOC: EGL failed to allocate resources for the requested operation. I can Unity Logo splash, but only black screen, and app is crashed in emulator. doctors note for strepWebEGL_BAD_MATCH. Arguments are inconsistent (for example, a valid context requires buffers not supplied by a valid surface). EGL_BAD_PARAMETER. One or more argument values are invalid. EGL_BAD_NATIVE_PIXMAP. A NativePixmapType argument does not refer to a valid native pixmap. EGL_BAD_NATIVE_WINDOW. A ... doctors note for work fluWebsummary shortlog changelog pushlog shortlog changelog pushlog extra high tension